A. In Figure 11.5, how does the client create the input and output streams to communicate with the client? Q11-29. Explain how a UDP client program (Table 11.8) sleeps until the response comes from the server.
B. How is a Socket object in a TCP client (Figure 11.5) created and destroyed?
C. Write a method in Java to extract the prefix of an address (as an integer) given a string representing a CIDR notation in the form “x.y.z.t/n”.