The coursework should include basic techniques including drawing graphics primitives and bitmaps and transformations on them including translation, scaling and rotation etc. to produce a coherent animation that tells a story over time. 2). There must be at least 3 scenes and it should last no more than 2 minutes. 3). The course work should be extended for higher grades by using more advanced techniques like articulated object animation, tweening etc., or implementing it in 3D etc. Further contextualisation of this coursework will be provided during the course. Please check any extension work ideas with the tutor. 4). You should use object orientation and the classes developed over the course. The use of any outside libraries or functions is not permitted unless agreed with the course tutor. 5). If you want to you can include a game element if you develop game code explicitly for the animation, for example you could video capture playing the game and edit that into the animation.